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Commit e6d8f4f8 authored by David Bergström's avatar David Bergström
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Always use the prefix is_ for boolean methods

parent 7abf8c26
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......@@ -7,7 +7,7 @@ void define_base_location(py::module & m)
py::class_<BaseLocation>(m, "BaseLocation")
.def_property_readonly("geysers", &BaseLocation::getGeysers)
.def_property_readonly("minerals", &BaseLocation::getMinerals)
.def_property_readonly("start_location", &BaseLocation::isStartLocation)
.def_property_readonly("is_start_location", &BaseLocation::isStartLocation)
.def_property_readonly("depot_position", &BaseLocation::getDepotPosition)
.def_property_readonly("position", &BaseLocation::getPosition)
.def("get_ground_distance", py::overload_cast<const CCPosition &>(&BaseLocation::getGroundDistance, py::const_))
......
......@@ -15,17 +15,17 @@ void define_unit(py::module & m)
.def_property_readonly("id", &Unit::getID)
.def_property_readonly("build_percentage", &Unit::getBuildPercentage)
.def_property_readonly("weapon_cooldown", &Unit::getWeaponCooldown)
.def_property_readonly("completed", &Unit::isCompleted)
.def_property_readonly("being_constructed", &Unit::isBeingConstructed)
.def_property_readonly("cloaked", &Unit::isCloaked)
.def_property_readonly("flying", &Unit::isFlying)
.def_property_readonly("alive", &Unit::isAlive)
.def_property_readonly("powered", &Unit::isPowered)
.def_property_readonly("idle", &Unit::isIdle)
.def_property_readonly("burrowed", &Unit::isBurrowed)
.def_property_readonly("valid", &Unit::isValid)
.def_property_readonly("training", &Unit::isTraining)
.def_property_readonly("constructing", &Unit::isConstructing)
.def_property_readonly("is_completed", &Unit::isCompleted)
.def_property_readonly("is_being_constructed", &Unit::isBeingConstructed)
.def_property_readonly("is_cloaked", &Unit::isCloaked)
.def_property_readonly("is_flying", &Unit::isFlying)
.def_property_readonly("is_alive", &Unit::isAlive)
.def_property_readonly("is_powered", &Unit::isPowered)
.def_property_readonly("is_idle", &Unit::isIdle)
.def_property_readonly("is_burrowed", &Unit::isBurrowed)
.def_property_readonly("is_valid", &Unit::isValid)
.def_property_readonly("is_training", &Unit::isTraining)
.def_property_readonly("is_constructing", &Unit::isConstructing)
.def("stop", &Unit::stop)
.def("attack_unit", &Unit::attackUnit)
.def("attack_move", &Unit::attackMove)
......
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