-
- Downloads
Implemented DomeDisplayComponent that uses ProceduralMeshComponent to produce...
Implemented DomeDisplayComponent that uses ProceduralMeshComponent to produce a Dome Mesh with UV-mapping. Also added materials for the dome display, still a test texture and no video. Tangents are yet not computed for the vertices, might need to create multiple points at the top to get proper tangents.
Showing
- Content/Interaction/DomeDispay_BP.uasset 3 additions, 0 deletionsContent/Interaction/DomeDispay_BP.uasset
- Content/Interaction/FulldomeMasterGrid.uasset 3 additions, 0 deletionsContent/Interaction/FulldomeMasterGrid.uasset
- Content/Interaction/MI_DomeDisplayGeneric.uasset 3 additions, 0 deletionsContent/Interaction/MI_DomeDisplayGeneric.uasset
- Content/Interaction/M_DomeDisplay.uasset 3 additions, 0 deletionsContent/Interaction/M_DomeDisplay.uasset
- Content/Levels/ViewerMain.umap 2 additions, 2 deletionsContent/Levels/ViewerMain.umap
- Content/Levels/ViewerMain_BuiltData.uasset 1 addition, 1 deletionContent/Levels/ViewerMain_BuiltData.uasset
- Source/DomeViewerVR/DomeViewerVR.cpp 2 additions, 0 deletionsSource/DomeViewerVR/DomeViewerVR.cpp
- Source/DomeViewerVR/DomeViewerVR.h 1 addition, 0 deletionsSource/DomeViewerVR/DomeViewerVR.h
- Source/DomeViewerVR/Private/DomeDisplayComponent.cpp 151 additions, 1 deletionSource/DomeViewerVR/Private/DomeDisplayComponent.cpp
- Source/DomeViewerVR/Public/DomeDisplayComponent.h 55 additions, 3 deletionsSource/DomeViewerVR/Public/DomeDisplayComponent.h
File added
File added
File added
File added
No preview for this file type
No preview for this file type
Please register or sign in to comment