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simple state machine for player behavior

Jack Kolm requested to merge player-states into main

Moved player behavior to standard state and set up a (very simple) state machine in player _physics_process and _input,

Also disabled shooting!

Preferably merge Filip's request first, then this one and let it overwrite any changes in player.gd, as I've added his changes to player.gd in my code!

Edited by Jack Kolm

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