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early platforming level

Merged Jack Kolm requested to merge early-platforming-level into main
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3
+ 1
1
@@ -2,7 +2,7 @@ extends PlayerState
func state_physics_process(delta: float) -> void:
player.velocity = player.velocity + (gravity * delta) if not player.dash_handler.is_dashing else player.velocity + (gravity * delta * 0.1)
player.velocity = player.velocity + (gravity * delta) if not player.dash_handler.is_dashing else player.velocity + (gravity * delta * 0.0)
var anim := player._Anim.FLOOR
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