edit variables in dash_handler.gd to change behaviour
(note: previously had planned a speed boost when you jumped out of dash, but edited it out because i thought it maybe didn't fit - tell me if im wrong)
ifevent.is_pressed()andnotevent.is_echo()anddash_timeout.is_stopped():# and not player.control_dir.is_zero_approx(): # uncomment to make dash only happen when pressing a movement direction