- Dec 10, 2019
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Dawid Lukasz Abucewicz authored
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Dawid Lukasz Abucewicz authored
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Dawid Lukasz Abucewicz authored
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Dawid Lukasz Abucewicz authored
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- Dec 09, 2019
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Dawid Lukasz Abucewicz authored
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- Nov 22, 2019
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David Bergström authored
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David Bergström authored
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David Bergström authored
Master See merge request starcraft-ai-course/pycommandcenter!4
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David Bergström authored
Added chat functionallity making the bot able to send messages to the game... See merge request starcraft-ai-course/pycommandcenter!2
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Ludvig Fors authored
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Ludvig Fors authored
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David Bergström authored
Previously it was documented as an attribute, but it is in fact method. Describe the method, its arguments and its return value.
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- Nov 21, 2019
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Stefan Brynielsson authored
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David Bergström authored
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SteBry authored
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- Nov 19, 2019
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Ludvig Fors authored
Added chat functionallity making the bot able to send messages to the game chat for everyone to see. Used by calling self.send_chat(<message>).
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- Oct 18, 2019
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David Bergström authored
Fixed debugging Units See merge request starcraft-ai-course/pycommandcenter!1
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*Removed ensuring there is a target in getTarget(), which solves a crash when debugging during runtime
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- Sep 02, 2019
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David Bergström authored
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- Aug 20, 2019
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David Bergström authored
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David Bergström authored
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David Bergström authored
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David Bergström authored
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David Bergström authored
- Aug 15, 2019
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David Bergström authored
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David Bergström authored
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David Bergström authored
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- Aug 14, 2019
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David Bergström authored
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David Bergström authored
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David Bergström authored
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- Dec 18, 2018
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Sofia Abaied authored
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Sopi Abaied authored
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Sofia Abaied authored
- Dec 11, 2018
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David Bergström authored
Following change description: * Added getTarget() to Unit: (Accessed via unit.target in python) Returns target if unit has one, otherwise will fail the assertion (make sure not to call this unless certain that the unit has a target!). * Added hasTarget() to Unit: (Accessed via unit.has_target in python) Returns true if unit has a valid target. * Added isBlip() to Unit: (Accessed via unit.is_blip in python) Returns true if unit is a "blip" - a ping on the map. * Added possible access to the current frame of the game in python (IDABot.current_frame).
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