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"""B-ASIC Main Window Module.
This file opens the main window of the GUI for B-ASIC when run.
"""
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from pprint import pprint
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import importlib
import logging
import sys
from b_asic.GUI.about_window import AboutWindow, FaqWindow, KeybindsWindow
from b_asic.GUI.drag_button import DragButton
from b_asic.GUI.gui_interface import Ui_main_window
from b_asic.GUI.arrow import Arrow
from b_asic.GUI.port_button import PortButton
from b_asic.GUI.show_pc_window import ShowPCWindow
from b_asic.GUI.utils import decorate_class, handle_error
from b_asic.GUI.simulate_sfg_window import SimulateSFGWindow, Plot
from b_asic.GUI.select_sfg_window import SelectSFGWindow
# from b_asic import FastSimulation
from b_asic.simulation import Simulation as FastSimulation
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from b_asic.signal_flow_graph import SFG
from b_asic.special_operations import Input, Output
import b_asic.core_operations as c_oper
import b_asic.special_operations as s_oper
from b_asic.save_load_structure import sfg_to_python, python_to_sfg
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from qtpy.QtWidgets import (
QApplication, QMainWindow, QAction, QLineEdit, QListWidgetItem,
QGraphicsView, QGraphicsScene, QShortcut, QFileDialog, QGraphicsTextItem,
QInputDialog)
from qtpy.QtCore import QFileInfo, QSize, Qt
from qtpy.QtGui import QIcon, QKeySequence, QPainter
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MIN_WIDTH_SCENE = 600
MIN_HEIGHT_SCENE = 520
logging.basicConfig(level=logging.INFO)
@decorate_class(handle_error)
class MainWindow(QMainWindow):
def __init__(self):
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self.ui = Ui_main_window()
self.ui.setupUi(self)
self.setWindowIcon(QIcon('small_logo.png'))
self.scene = None
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self.zoom = 1
self.sfg_name_i = 0
self.dragOperationSceneDict = {}
self.operationDragDict = {}
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self.operationItemSceneList = []
self.signalList = []
self.pressed_operations = []
self.portDict = {}
self.signalPortDict = {}
self.opToSFG = {}
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self.pressed_ports = []
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self._window = self
self.logger = logging.getLogger(__name__)
self.init_ui()
self.add_operations_from_namespace(
c_oper, self.ui.core_operations_list)
self.add_operations_from_namespace(
s_oper, self.ui.special_operations_list)
self.shortcut_core = QShortcut(
QKeySequence("Ctrl+R"), self.ui.operation_box)
self.shortcut_core.activated.connect(
self._refresh_operations_list_from_namespace)
self.scene.selectionChanged.connect(self._select_operations)
self.move_button_index = 0
self.is_show_names = True
self.check_show_names = QAction("Show operation names")
self.check_show_names.triggered.connect(self.view_operation_names)
self.check_show_names.setCheckable(True)
self.check_show_names.setChecked(1)
self.ui.view_menu.addAction(self.check_show_names)
self.ui.actionShowPC.triggered.connect(self.show_precedence_chart)
self.ui.actionSimulateSFG.triggered.connect(self.simulate_sfg)
self.ui.faqBASIC.triggered.connect(self.display_faq_page)
self.ui.aboutBASIC.triggered.connect(self.display_about_page)
self.ui.keybindsBASIC.triggered.connect(self.display_keybinds_page)
self.ui.core_operations_list.itemClicked.connect(
self.on_list_widget_item_clicked)
self.ui.special_operations_list.itemClicked.connect(
self.on_list_widget_item_clicked)
self.ui.custom_operations_list.itemClicked.connect(
self.on_list_widget_item_clicked)
self.ui.save_menu.triggered.connect(self.save_work)
self.ui.load_menu.triggered.connect(self.load_work)
self.ui.load_operations.triggered.connect(self.add_namespace)
self.ui.exit_menu.triggered.connect(self.exit_app)
self.shortcut_open = QShortcut(QKeySequence("Ctrl+O"), self)
self.shortcut_open.activated.connect(self.load_work)
self.shortcut_save = QShortcut(QKeySequence("Ctrl+S"), self)
self.shortcut_save.activated.connect(self.save_work)
self.shortcut_help = QShortcut(QKeySequence("Ctrl+?"), self)
self.shortcut_help.activated.connect(self.display_faq_page)
self.shortcut_signal = QShortcut(QKeySequence(Qt.Key_Space), self)
self.shortcut_signal.activated.connect(self._connect_button)
self.logger.info("Finished setting up GUI")
self.logger.info(
"For questions please refer to 'Ctrl+?', or visit the 'Help' "
"section on the toolbar.")
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def init_ui(self):
self.create_toolbar_view()
self.create_graphics_view()
def create_graphics_view(self):
self.scene = QGraphicsScene(self)
self.graphic_view = QGraphicsView(self.scene, self)
self.graphic_view.setRenderHint(QPainter.Antialiasing)
self.graphic_view.setGeometry(
self.ui.operation_box.width(), 20, self.width(), self.height())
self.graphic_view.setDragMode(QGraphicsView.RubberBandDrag)
def create_toolbar_view(self):
self.toolbar = self.addToolBar("Toolbar")
self.toolbar.addAction("Create SFG", self.create_SFG_from_toolbar)
self.toolbar.addAction("Clear workspace", self.clear_workspace)
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def resizeEvent(self, event):
self.ui.operation_box.setGeometry(
10, 10, self.ui.operation_box.width(), self.height())
self.graphic_view.setGeometry(self.ui.operation_box.width(
) + 20, 60, self.width() - self.ui.operation_box.width() - 20,
self.height()-30)
super().resizeEvent(event)
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def wheelEvent(self, event):
if event.modifiers() == Qt.ControlModifier:
old_zoom = self.zoom
self.zoom += event.angleDelta().y()/2500
self.graphic_view.scale(self.zoom, self.zoom)
self.zoom = old_zoom
def view_operation_names(self):
if self.check_show_names.isChecked():
self.is_show_names = True
else:
self.is_show_names = False
for operation in self.dragOperationSceneDict.keys():
operation.label.setOpacity(self.is_show_names)
operation.is_show_name = self.is_show_names
def _save_work(self):
sfg = self.sfg_widget.sfg
file_dialog = QFileDialog()
file_dialog.setDefaultSuffix(".py")
module, accepted = file_dialog.getSaveFileName()
if not accepted:
return
self.logger.info(f"Saving SFG to path: {module}.")
operation_positions = {}
for op_drag, op_scene in self.dragOperationSceneDict.items():
operation_positions[op_drag.operation.graph_id] = (
op_scene.x(), op_scene.y())
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try:
with open(module, "w+") as file_obj:
file_obj.write(sfg_to_python(
sfg, suffix=f"positions = {str(operation_positions)}"))
except Exception as e:
self.logger.error(
f"Failed to save SFG to path: {module}, with error: {e}.")
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return
self.logger.info(f"Saved SFG to path: {module}.")
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def save_work(self):
self.sfg_widget = SelectSFGWindow(self)
self.sfg_widget.show()
# Wait for input to dialog.
self.sfg_widget.ok.connect(self._save_work)
def load_work(self):
module, accepted = QFileDialog().getOpenFileName()
if not accepted:
return
self.logger.info(f"Loading SFG from path: {module}.")
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try:
sfg, positions = python_to_sfg(module)
except ImportError as e:
self.logger.error(
f"Failed to load module: {module} with the following error: "
f"{e}.")
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return
while sfg.name in self.sfg_dict:
self.logger.warning(
f"Duplicate SFG with name: {sfg.name} detected. "
"Please choose a new name.")
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name, accepted = QInputDialog.getText(
self, "Change SFG Name", "Name: ", QLineEdit.Normal)
if not accepted:
return
sfg.name = name
for op in sfg.split():
self.create_operation(
op, positions[op.graph_id] if op.graph_id in positions else None)
def connect_ports(ports):
for port in ports:
for signal in port.signals:
source = [source for source in self.portDict[
self.operationDragDict[signal.source.operation]]
if source.port is signal.source]
destination = [destination for destination in
self.portDict[self.operationDragDict[
signal.destination.operation]]
if destination.port is signal.destination]
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if source and destination:
self.connect_button(source[0], destination[0])
for port in self.pressed_ports:
port.select_port()
for op in sfg.split():
connect_ports(op.inputs)
for op in sfg.split():
self.operationDragDict[op].setToolTip(sfg.name)
self.opToSFG[self.operationDragDict[op]] = sfg
self.sfg_dict[sfg.name] = sfg
self.logger.info(f"Loaded SFG from path: {module}.")
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self.update()
def exit_app(self):
self.logger.info("Exiting the application.")
QApplication.quit()
def clear_workspace(self):
self.logger.info("Clearing workspace from operations and SFGs.")
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self.pressed_operations.clear()
self.pressed_ports.clear()
self.operationItemSceneList.clear()
self.operationDragDict.clear()
self.dragOperationSceneDict.clear()
self.signalList.clear()
self.portDict.clear()
self.signalPortDict.clear()
self.sfg_dict.clear()
self.scene.clear()
self.logger.info("Workspace cleared.")
def create_SFG_from_toolbar(self):
inputs = []
outputs = []
for op in self.pressed_operations:
if isinstance(op.operation, Input):
inputs.append(op.operation)
elif isinstance(op.operation, Output):
outputs.append(op.operation)
name, accepted = QInputDialog.getText(
self, "Create SFG", "Name: ", QLineEdit.Normal)
if not accepted:
return
if name == "":
self.logger.warning(f"Failed to initialize SFG with empty name.")
return
self.logger.info(
f"Creating SFG with name: {name} from selected operations.")
sfg = SFG(inputs=inputs, outputs=outputs, name=name)
self.logger.info(
f"Created SFG with name: {name} from selected operations.")
def check_equality(signal, signal_2):
if not (signal.source.operation.type_name() == signal_2.source.operation.type_name()
and signal.destination.operation.type_name() == signal_2.destination.operation.type_name()):
return False
if (hasattr(signal.source.operation, "value") and
hasattr(signal_2.source.operation, "value") and
hasattr(signal.destination.operation, "value") and
hasattr(signal_2.destination.operation, "value")):
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if not (signal.source.operation.value == signal_2.source.operation.value
and signal.destination.operation.value == signal_2.destination.operation.value):
return False
if (hasattr(signal.source.operation, "name") and
hasattr(signal_2.source.operation, "name") and
hasattr(signal.destination.operation, "name") and
hasattr(signal_2.destination.operation, "name")):
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if not (signal.source.operation.name == signal_2.source.operation.name
and signal.destination.operation.name == signal_2.destination.operation.name):
return False
try:
_signal_source_index = [
signal.source.operation.outputs.index(port) for port in
signal.source.operation.outputs if signal in port.signals]
_signal_2_source_index = [
signal_2.source.operation.outputs.index(port) for port in
signal_2.source.operation.outputs if signal_2 in port.signals]
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except ValueError:
return False # Signal output connections not matching
try:
_signal_destination_index = [
signal.destination.operation.inputs.index(port) for port in
signal.destination.operation.inputs if signal in port.signals]
_signal_2_destination_index = [
signal_2.destination.operation.inputs.index(port) for port in
signal_2.destination.operation.inputs if signal_2 in port.signals]
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except ValueError:
return False # Signal input connections not matching
return (_signal_source_index == _signal_2_source_index and
_signal_destination_index == _signal_2_destination_index)
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for operation in sfg.operations:
for input_ in operation.inputs:
for signal in input_.signals:
for line in self.signalPortDict:
if check_equality(line.signal, signal):
line.source.operation.operation = signal.source.operation
line.destination.operation.operation = signal.destination.operation
for output_ in operation.outputs:
for signal in output_.signals:
for line in self.signalPortDict:
if check_equality(line.signal, signal):
line.source.operation.operation = signal.source.operation
line.destination.operation.operation = signal.destination.operation
for op in self.pressed_operations:
op.setToolTip(sfg.name)
self.opToSFG[op] = sfg
self.sfg_dict[sfg.name] = sfg
def show_precedence_chart(self):
self.dialog = ShowPCWindow(self)
self.dialog.add_sfg_to_dialog()
self.dialog.show()
def _determine_port_distance(self, length, ports):
"""Determine the distance between each port on the side of an operation.
The method returns the distance that each port should have from 0.
"""
return [length / 2] if ports == 1 else np.linspace(0, length, ports)
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def add_ports(self, operation):
_output_ports_dist = self._determine_port_distance(
55 - 17, operation.operation.output_count)
_input_ports_dist = self._determine_port_distance(
55 - 17, operation.operation.input_count)
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print(_output_ports_dist)
print(_input_ports_dist)
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for i, dist in enumerate(_input_ports_dist):
port = PortButton(
">", operation, operation.operation.input(i), self)
self.portDict[operation].append(port)
operation.ports.append(port)
port.move(0, round(dist))
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port.show()
for i, dist in enumerate(_output_ports_dist):
port = PortButton(
">", operation, operation.operation.output(i), self)
self.portDict[operation].append(port)
operation.ports.append(port)
port.move(55 - 12, round(dist))
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port.show()
def get_operations_from_namespace(self, namespace):
self.logger.info(
f"Fetching operations from namespace: {namespace.__name__}.")
return [comp for comp in dir(namespace) if hasattr(getattr(namespace, comp), "type_name")]
def add_operations_from_namespace(self, namespace, _list):
for attr_name in self.get_operations_from_namespace(namespace):
attr = getattr(namespace, attr_name)
try:
attr.type_name()
item = QListWidgetItem(attr_name)
_list.addItem(item)
self._operations_from_name[attr_name] = attr
except NotImplementedError:
pass
self.logger.info(
f"Added operations from namespace: {namespace.__name__}.")
def add_namespace(self):
module, accepted = QFileDialog().getOpenFileName()
if not accepted:
return
spec = importlib.util.spec_from_file_location(
f"{QFileInfo(module).fileName()}", module)
namespace = importlib.util.module_from_spec(spec)
spec.loader.exec_module(namespace)
self.add_operations_from_namespace(
namespace, self.ui.custom_operations_list)
def create_operation(self, op, position=None):
try:
attr_button = DragButton(
op.graph_id, op, op.type_name().lower(), True, window=self)
if position is None:
attr_button.move(250, 100)
else:
attr_button.move(*position)
attr_button.setFixedSize(55, 55)
attr_button.setStyleSheet("background-color: white; border-style: solid;\
border-color: black; border-width: 2px")
self.add_ports(attr_button)
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__file__), "operation_icons", f"{op.type_name().lower()}.png")
if not os.path.exists(icon_path):
icon_path = os.path.join(os.path.dirname(
__file__), "operation_icons", "custom_operation.png")
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attr_button.setIcon(QIcon(icon_path))
attr_button.setIconSize(QSize(55, 55))
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attr_button.setStyleSheet(""" QToolTip { background-color: white;
color: black }""")
attr_button.setParent(None)
attr_button_scene = self.scene.addWidget(attr_button)
if position is None:
attr_button_scene.moveBy(
int(self.scene.width() / 2), int(self.scene.height() / 2))
attr_button_scene.setFlag(attr_button_scene.ItemIsSelectable, True)
operation_label = QGraphicsTextItem(op.name, attr_button_scene)
if not self.is_show_names:
operation_label.setOpacity(0)
operation_label.setTransformOriginPoint(
operation_label.boundingRect().center())
operation_label.moveBy(10, -20)
attr_button.add_label(operation_label)
self.operationDragDict[op] = attr_button
self.dragOperationSceneDict[attr_button] = attr_button_scene
except Exception as e:
self.logger.error(
f"Unexpected error occured while creating operation: {e}.")
def _create_operation_item(self, item):
self.logger.info(f"Creating operation of type: {item.text()}.")
try:
attr_oper = self._operations_from_name[item.text()]()
self.create_operation(attr_oper)
except Exception as e:
self.logger.error(
f"Unexpected error occured while creating operation: {e}.")
def _refresh_operations_list_from_namespace(self):
self.logger.info("Refreshing operation list.")
self.ui.core_operations_list.clear()
self.ui.special_operations_list.clear()
self.add_operations_from_namespace(
c_oper, self.ui.core_operations_list)
self.add_operations_from_namespace(
s_oper, self.ui.special_operations_list)
self.logger.info("Finished refreshing operation list.")
def on_list_widget_item_clicked(self, item):
self._create_operation_item(item)
def keyPressEvent(self, event):
if event.key() == Qt.Key_Delete:
for pressed_op in self.pressed_operations:
pressed_op.remove()
self.move_button_index -= 1
self.pressed_operations.clear()
super().keyPressEvent(event)
def _connect_button(self, *event):
if len(self.pressed_ports) < 2:
self.logger.warning(
"Cannot connect less than two ports. Please select at least two.")
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return
for i in range(len(self.pressed_ports) - 1):
source = self.pressed_ports[i] if isinstance(
self.pressed_ports[i].port, OutputPort) else self.pressed_ports[i + 1]
destination = self.pressed_ports[i +
1] if source is not self.pressed_ports[i + 1] else self.pressed_ports[i]
if source.port.operation is destination.port.operation:
self.logger.warning("Cannot connect to the same port")
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continue
if type(source.port) == type(destination.port):
self.logger.warning(
f"Cannot connect port of type: {type(source.port).__name__} to port of type: {type(destination.port).__name__}.")
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continue
self.connect_button(source, destination)
for port in self.pressed_ports:
port.select_port()
def connect_button(self, source, destination):
signal_exists = (
signal for signal in source.port.signals if signal.destination is destination.port)
self.logger.info(
f"Connecting: {source.operation.operation.type_name()} -> {destination.operation.operation.type_name()}.")
try:
line = Arrow(source, destination, self, signal=next(signal_exists))
except StopIteration:
line = Arrow(source, destination, self)
if line not in self.signalPortDict:
self.signalPortDict[line] = []
self.signalPortDict[line].append((source, destination))
self.scene.addItem(line)
self.signalList.append(line)
self.update()
def paintEvent(self, event):
for signal in self.signalPortDict.keys():
signal.moveLine()
def _select_operations(self):
selected = [button.widget() for button in self.scene.selectedItems()]
for button in selected:
button._toggle_button(pressed=False)
for button in self.pressed_operations:
if button not in selected:
button._toggle_button(pressed=True)
self.pressed_operations = selected
def _simulate_sfg(self):
for sfg, properties in self.dialog.properties.items():
self.logger.info(f"Simulating SFG with name: {sfg.name}.")
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simulation = FastSimulation(
sfg, input_providers=properties["input_values"])
l_result = simulation.run_for(
properties["iteration_count"], save_results=properties["all_results"])
print(f"{'=' * 10} {sfg.name} {'=' * 10}")
pprint(
simulation.results if properties["all_results"] else l_result)
print(f"{'=' * 10} /{sfg.name} {'=' * 10}")
if properties["show_plot"]:
self.logger.info(
f"Opening plot for SFG with name: {sfg.name}.")
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self.logger.info(
"To save the plot press 'Ctrl+S' when the plot is focused.")
self.plot = Plot(simulation, sfg, self)
self.plot.show()
def simulate_sfg(self):
self.dialog = SimulateSFGWindow(self)
for _, sfg in self.sfg_dict.items():
self.dialog.add_sfg_to_dialog(sfg)
self.dialog.show()
# Wait for input to dialog. Kinda buggy because of the separate window in the same thread.
self.dialog.simulate.connect(self._simulate_sfg)
def display_faq_page(self):
self.faq_page = FaqWindow(self)
self.faq_page.scroll_area.show()
def display_about_page(self):
self.about_page = AboutWindow(self)
self.about_page.show()
def display_keybinds_page(self):
self.keybinds_page = KeybindsWindow(self)
self.keybinds_page.show()
def start_gui():
app = QApplication(sys.argv)
window = MainWindow()
window.show()
sys.exit(app.exec_())
if __name__ == "__main__":
start_gui()