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/**
* This file is part of LibLaserCut.
* Copyright (C) 2011 - 2013 Thomas Oster <thomas.oster@rwth-aachen.de>
* RWTH Aachen University - 52062 Aachen, Germany
*
* LibLaserCut is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* LibLaserCut is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with LibLaserCut. If not, see <http://www.gnu.org/licenses/>.
**/
package com.t_oster.liblasercut.utils;
import com.t_oster.liblasercut.LaserProperty;
import com.t_oster.liblasercut.VectorCommand;
import com.t_oster.liblasercut.VectorPart;
import com.t_oster.liblasercut.platform.Point;
import com.t_oster.liblasercut.platform.Rectangle;
import java.util.Collections;
import java.util.Comparator;
import java.util.LinkedList;
import java.util.List;
/**
*
* @author Thomas Oster <thomas.oster@rwth-aachen.de>
*/
public class VectorOptimizer
{
public enum OrderStrategy
{
FILE,
INNER_FIRST,
SMALLEST_FIRST
class Element
{
LaserProperty prop;
Point start;
List<Point> moves = new LinkedList<Point>();
void invert()
{
if (!moves.isEmpty())
{
moves.add(0, start);
start = moves.remove(moves.size()-1);
List<Point> inv = new LinkedList<Point>();
while (!moves.isEmpty())
{
inv.add(moves.remove(moves.size()-1));
}
moves = inv;
}
}
Point getEnd()
{
return moves.isEmpty() ? start : moves.get(moves.size()-1);
}
/**
* compute bounding box of moves, including start point
* @return Rectangle
*/
Rectangle boundingBox() {
if (start == null) { // TODO may this happen?
return null;
}
Rectangle bb=new Rectangle(start.x,start.y,start.x,start.y);
for (Point p: moves) {
bb.add(p);
}
return bb;
}
/**
* test if this Element represents a closed path (polygon)
* @return true if start equals end, false otherwise
*/
boolean isClosedPath() {
if ((start == null) || moves.isEmpty()) {
return false;
}
return getEnd().equals(start);
}
private OrderStrategy strategy = OrderStrategy.FILE;
public VectorOptimizer(OrderStrategy s)
{
this.strategy = s;
}
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private List<Element> divide(VectorPart vp)
{
List<Element> result = new LinkedList<Element>();
Element cur = null;
Point lastMove = null;
LaserProperty lastProp = null;
boolean stop = false;
for (VectorCommand cmd : vp.getCommandList())
{
switch (cmd.getType())
{
case MOVETO:
{
lastMove = new Point(cmd.getX(), cmd.getY());
stop = true;
break;
}
case LINETO:
{
if (stop)
{
stop = false;
if (cur != null)
{
result.add(cur);
}
cur = new Element();
cur.start = lastMove;
cur.prop = lastProp;
}
cur.moves.add(new Point(cmd.getX(), cmd.getY()));
break;
}
case SETPROPERTY:
{
lastProp = cmd.getProperty();
stop = true;
break;
}
}
}
if (cur != null)
{
result.add(cur);
}
return result;
}
private double dist(Point a, Point b)
{
return Math.sqrt((a.y-b.y)*(a.y-b.y)+(a.x-b.x)*(a.x-b.x));
}
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// helper classes:
private abstract class ElementValueComparator implements Comparator<Element> {
/**
* get one integer from the element
* order ascending by this integer
* inside objects should have the lowest values
*/
abstract int getValue(Element e);
/**
* compare by getValue()
*/
@Override
public int compare(Element a, Element b) {
Integer av = new Integer(getValue(a));
Integer bv = new Integer(getValue(b));
return av.compareTo(bv);
}
}
private List<Element> sort(List<Element> e)
{
List<Element> result = new LinkedList<Element>();
if (e.isEmpty())
{
return result;
}
switch (strategy)
{
case FILE:
{
result.addAll(e);
break;
}
case NEAREST:
{
result.add(e.remove(0));
while (!e.isEmpty())
{
Point end = result.get(result.size()-1).getEnd();
//invert element direction if endpoint is nearer
boolean invert = false;
double dst = -1;
for (int i = 1; i < e.size(); i++)
{
//check distance to startpoint
double nd = dist(e.get(i).start, end);
if (nd < dst || dst == -1)
{
next = i;
dst = nd;
invert = false;
}
if (!e.get(i).start.equals(e.get(i).getEnd()))
{
//check distance to endpoint
nd = dist(e.get(i).getEnd(), end);
if (nd < dst || dst == -1)
{
next = i;
dst = nd;
invert = true;
}
if (invert)
{
Element m = e.remove(next);
m.invert();
result.add(m);
}
else
{
result.add(e.remove(next));
}
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case INNER_FIRST: {
/** cut inside parts first, outside parts later
* this algorithm is very robust, it works even for unconnected paths that are split into individual lines (e.g. from some DXF imports)
* it is not completely perfect, as it only considers the bounding-box and not the individual path
*
* see below for documentation of the inner workings
*/
class XMinComparator extends ElementValueComparator {
// compare by XMin a>b
@Override
int getValue(Element e) {
return -e.boundingBox().getXMin();
}
}
class YMinComparator extends ElementValueComparator {
// compare by YMin a>b
@Override
int getValue(Element e) {
return -e.boundingBox().getYMin();
}
}
class XMaxComparator extends ElementValueComparator {
// compare by XMax a<b
@Override
int getValue(Element e) {
return e.boundingBox().getXMax();
}
}
class YMaxComparator extends ElementValueComparator {
// compare by YMax a<b
@Override
int getValue(Element e) {
return e.boundingBox().getYMax();
}
}
result.addAll(e);
/**
* HEURISTIC:
* this algorithm is based on the following observation:
* let I and O be rectangles, I inside O
* for explanations, assume that:
* - the X-axis goes from left to right
* - the Y-axis goes from bottom to top
*
* ---------------- O: outside rectangle
* | |
* | ---- |
* y axis | |in| I |
* ^ | ---- |
* | | |
* | ----------------
* |
* ------> x axis
*
* look at each border:
* right border: I.getXMax() < O.getXMax()
* left border: I.getXMin() > O.getXMin()
* top border: I.getYMax() < O.getYMax()
* bottom border: I.getYMin() > O.getYMin()
*
* If we now SORT BY ymax ASCENDING, ymin DESCENDING, xmax ASCENDING, xmin DESCENDING
* (higher sorting priority listed first)
* we get the rectangles sorted inside-out:
* 1. I
* 2. O
*
* Because we sort by four values, this still works if
* the two rectangles start at the same corner and have the same width,
* but only differ in height.
*
* If each rectangle is split into four separate lines
* (e.g. because of a bad DXF import),
* this still mostly works:
* 1. O: bottom line
* 2. I: bottom
* 3. I: top, left, right (both have same YMax, but top has a higher YMin)
* 4: O: top, left, right (both have same YMax, but top has a higher YMin)
*
* TRADEOFFS AND LIMITATIONS:
* This algorithm does not work for paths that have the same bounding-box
* (e.g. a circle inscribed to a square)
*
* For concave polygons with the same bounding-box,
* many simple Polygon-inside-Polygon algorithms also fail
* (or have a useless definition of "inside" that matches the misbehaviour):
* Draw a concave polygon, remove one point at a concave edge.
* The resulting polygon is clearly outside the original, although every edge of it is inside the original!
*
* FUTURE WORK:
* It would also be nice to sort intersecting polygons, where one polygon
* is "90% inside" and "10% outside" the other.
* Real-world example:_A circular hole at the border of a rectangle.
* Due to rounding errors, it may appear slightly outside the rectangle.
* Mathematically, it is neither fully inside nor fully outside, but the
* user clearly wants it to be counted as "inside".
*
* POSSIBLE LIBRARIES:
* http://sourceforge.net/projects/geom-java/
* http://sourceforge.net/projects/jts-topo-suite
*
* USEFUL METHODS:
* Element.isClosedPath()
*/
// do the work:
Collections.sort(result,new XMinComparator());
Collections.sort(result,new YMinComparator());
Collections.sort(result,new XMaxComparator());
Collections.sort(result,new YMaxComparator());
// the result is now mostly sorted
// TODO somehow sort by intersecting area
case SMALLEST_FIRST: {
/** cut smaller parts first, bigger parts later
Heuristic is explained below...
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*/
class SmallerComparator extends ElementValueComparator {
// compare by XMin a>b
@Override
int getValue(Element e) {
return (e.boundingBox().getXMax()-e.boundingBox().getXMin()) * (e.boundingBox().getYMax()-e.boundingBox().getYMin());
}
}
result.addAll(e);
/**
* HEURISTIC:
* this algorithm is based on the following observation:
* let S and B be rectangles, S smaller than B
* for explanations, assume that:
* - the X-axis goes from left to right
* - the Y-axis goes from bottom to top
*
* ---------------- B: bigger rectangle
* | |
* | ---- |
* y axis | | S| |
* ^ | ---- |
* | | |
* | ----------------
* |
* ------> x axis
*
* we get the rectangles sorted by size
* 1. S
* 2. B
*/
// do the work:
Collections.sort(result,new SmallerComparator());
// the result is now mostly sorted
public VectorPart optimize(VectorPart vp)
{
List<Element> opt = this.sort(this.divide(vp));
LaserProperty cp = opt.isEmpty() ? vp.getCurrentCuttingProperty() : opt.get(0).prop;
VectorPart result = new VectorPart(cp, vp.getDPI());
for (Element e : opt)
{
if (!e.prop.equals(cp))
{
result.setProperty(e.prop);
cp = e.prop;
}
result.moveto(e.start.x, e.start.y);
for (Point p : e.moves)
{
result.lineto(p.x, p.y);
}
}
return result;
}