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//
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// physics.h
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// minirl
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//
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// Created by Benjamin Porter on 2/1/18.
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// Copyright © 2018 Benjamin Porter. All rights reserved.
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//
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#
ifndef
 
physics_hpp
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#
define
 
physics_hpp
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#
include
 
"entity.h"
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#
include
 
"util.h"
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enum
 
PhysicsType
 
{
 
Projectile
,
 
Static
 
}
;
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class
 
Physics
 
:
 
public
 
Component
 
{
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public
:
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PhysicsType
 
type
{
Static
}
;
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vec2d
 
position
{
0
,
 
0
}
;
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vec2d
 
velocity
{
0
,
 
0
}
;
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}
;
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#
endif
 
/* physics_hpp */