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//
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// physicssystem.h
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// minirl
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//
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// Created by Benjamin Porter on 2/1/18.
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// Copyright © 2018 Benjamin Porter. All rights reserved.
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//
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#
ifndef
 
physicssystem_hpp
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#
define
 
physicssystem_hpp
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#
include
 
"physics.h"
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#
include
 
"system.h"
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#
include
 
"util.h"
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#
include
 
<
cstdint
>
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#
include
 
<
string
>
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class
 
Game
;
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class
 
PhysicsSystem
 
:
 
public
 
System
 
{
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public
:
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PhysicsSystem
(
Game
&
 
game
)
 
:
 
game_
(
game
)
 
{
}
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void
 
update
(
)
 
final
;
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void
 
handleEvent
(
const
 
EvAny
&
)
 
final
 
{
}
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protected
:
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Game
&
 
game_
;
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}
;
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#
endif
 
/* physicssystem_hpp */