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1: // |
2: // physicssystem.h |
3: // minirl |
4: // |
5: // Created by Benjamin Porter on 2/1/18. |
6: // Copyright © 2018 Benjamin Porter. All rights reserved. |
7: // |
8: |
9: # ifndef physicssystem_hpp |
10: # define physicssystem_hpp |
11: |
12: # include "physics.h" |
13: # include "system.h" |
14: # include "util.h" |
15: |
16: # include < cstdint > |
17: # include < string > |
18: |
19: class Game ; |
20: class PhysicsSystem : public System { |
21: public : |
22: PhysicsSystem ( Game & game ) : game_ ( game ) { } |
23: void update ( ) final ; |
24: void handleEvent ( const EvAny & ) final { } |
25: |
26: protected : |
27: Game & game_ ; |
28: } ; |
29: # endif /* physicssystem_hpp */ |