diff --git a/src/CombatCommander.cpp b/src/CombatCommander.cpp
index 129db6d7c4e65145fb438a5e0f9d72a50c1a2195..5c1ae3a6280edbe3cac0022e46d2e7fe48062a03 100644
--- a/src/CombatCommander.cpp
+++ b/src/CombatCommander.cpp
@@ -60,7 +60,7 @@ void CombatCommander::onFrame(const std::vector<Unit> & combatUnits)
 
 bool CombatCommander::shouldWeStartAttacking()
 {
-    return m_bot.Strategy().getCurrentStrategy().m_attackCondition.eval();
+    return true; //m_bot.Strategy().getCurrentStrategy().m_attackCondition.eval();
 }
 
 void CombatCommander::updateIdleSquad()
diff --git a/src/GameCommander.cpp b/src/GameCommander.cpp
index 64602767c962b6c3e81d075189d9dbafcd7d1a61..64f6efef8cb9d84db6df811b5006c48c0523f375 100644
--- a/src/GameCommander.cpp
+++ b/src/GameCommander.cpp
@@ -85,7 +85,7 @@ void GameCommander::setScoutUnits()
 
 bool GameCommander::shouldSendInitialScout()
 {
-    return m_bot.Strategy().scoutConditionIsMet();
+    return true; // m_bot.Strategy().scoutConditionIsMet();
 }
 
 // Sets combat units to be passed to CombatCommander.
diff --git a/src/IDABot.cpp b/src/IDABot.cpp
index e17dcbd524a9b18a322dfb1dfc6e2222eb8129f9..63a93eabc0488aefcb158c07e523e1ba3f4ab69d 100644
--- a/src/IDABot.cpp
+++ b/src/IDABot.cpp
@@ -464,7 +464,6 @@ IDABot::IDABot()
 	, m_unitInfo(*this)
 	, m_workers(*this)
 	, m_gameCommander(*this)
-	, m_strategy(*this)
 	, m_techTree(*this)
     , m_buildingPlacer(*this)
 {
@@ -489,7 +488,6 @@ void IDABot::OnGameStart()
 	// -----------------------------------------------------------------
 	setUnits();
 	m_techTree.onStart();
-	m_strategy.onStart();
 	m_map.onStart();
 	m_unitInfo.onStart();
 	m_bases.onStart();
@@ -582,11 +580,6 @@ const MapTools & IDABot::Map() const
 	return m_map;
 }
 
-const StrategyManager & IDABot::Strategy() const
-{
-	return m_strategy;
-}
-
 const BaseLocationManager & IDABot::Bases() const
 {
 	return m_bases;
diff --git a/src/IDABot.h b/src/IDABot.h
index 1ee8087451207ff001aec7778d6445ae8f0b9ef4..733cd3a66aee086d8f169414e0220e02db88818c 100644
--- a/src/IDABot.h
+++ b/src/IDABot.h
@@ -12,7 +12,6 @@
 #include "BotConfig.h"
 #include "GameCommander.h"
 #include "BuildingPlacer.h"
-#include "StrategyManager.h"
 #include "TechTree.h"
 #include "MetaType.h"
 #include "Unit.h"
@@ -23,7 +22,6 @@ class IDABot : public sc2::Agent
     BaseLocationManager     m_bases;
     UnitInfoManager         m_unitInfo;
     WorkerManager           m_workers;
-    StrategyManager         m_strategy;
     BotConfig               m_config;
     TechTree                m_techTree;
     GameCommander           m_gameCommander;
@@ -120,7 +118,6 @@ public:
     const BaseLocationManager & Bases() const;
     const MapTools & Map() const;
     const UnitInfoManager & UnitInfo() const;
-    const StrategyManager & Strategy() const;
     const TypeData & Data(const UnitType & type) const;
     const TypeData & Data(const CCUpgrade & type) const;
     const TypeData & Data(const MetaType & type) const;
diff --git a/src/ProductionManager.cpp b/src/ProductionManager.cpp
index a965ef6a3dec25f95111f602ecc595df9cc80d3e..2e3c04821087258e9204240f910d6e911f5c245e 100644
--- a/src/ProductionManager.cpp
+++ b/src/ProductionManager.cpp
@@ -24,7 +24,7 @@ void ProductionManager::setBuildOrder(const BuildOrder & buildOrder)
 void ProductionManager::onStart()
 {
     m_buildingManager.onStart();
-    setBuildOrder(m_bot.Strategy().getOpeningBookBuildOrder());
+    //setBuildOrder(m_bot.Strategy().getOpeningBookBuildOrder());
 }
 
 void ProductionManager::onFrame()